// rendering engineer
Daiki Eguchi
Graphics / Rendering Engineer
Building real-time rendering solutions and exploring the art and science of light, pixels, and algorithms.
View ProjectsARTICLES
Technical articles about rendering, shaders, GPU architecture, and real-time graphics.
Browse articlesPROJECTS
Rendering experiments, engine modifications, and personal research.
Explore projectsTALKS
Slides and recordings from talks on graphics, rendering, and GPU programming.
View talksABOUT
My background, specialities, and the rendering problems I care about.
Learn more- GPU
- Graphics Programming
- API
- DirectX 12 / Vulkan
- SHADER
- HLSL / GLSL
- FOCUS
- Real-Time Rendering