Daiki Eguchi

Graphics / Rendering Engineer

Summary

Graphics / Rendering Engineer working on real-time rendering and engine internals.

Skills

Languages
C++, C#, HLSL
Engines
Unreal Engine, Unity
Graphics
Real-time rendering, shading models, deferred rendering, GPU profiling
Tools
RenderDoc, Visual Studio, Git

Experience

Role title

Company

  • What you built and what it changed.

Writing & Talks

Education

To be added.